Posts Tagged ‘new media’

Everything In Its Right Place? Facebook Places

Wednesday, August 18th, 2010

Some things are simply inevitable.

The sun will come up.

Charles Barkley will say something unintentionally hilarious.

Facebook will emulate what it doesn’t buy.

On the latter point, Wednesday evening Facebook debuted Places. The premise and execution of Facebook Places is remarkably similar to the first two sentences anyone may use to describe any number of check-in applications: It’s a way to share your actual location with others online; it also allows you to observe where others have checked in. Where many other applications seek to go from that starter definition, be it MyTown with games, Foursquare with tips, Gowalla with stickers, or ShopKick with deals, Facebook has simply stopped limply (but maybe effectively) at the first point of entry.

There’s a few other tricks to Facebook Places, and the following video, dripping with a sincerity that suggests they have suddenly figured out something others haven’t, demonstrates them:

Also inevitable is that Walt Mossberg of the Wall Street Journal will be given a test run before most other humans. Unlike his usually predictably estatic review of Apple products (generally done in time for Steve Jobs to use an actual Mossberg quote as a part of his Keynote presentations), Walt was actually a bit matter-of-fact about Facebook Places. Not cold or harsh, just… well, “Meh” would probably be the most effusive meta-adjective I’d use.

This is because what may become the most short-term-advantageous thing about Places is what it does for others, including those other check-in services. The APIs that could come streaming out could hook into and help fuel the growth of any number of companies Facebook as threatened or tried to buy recently, several of whom (Gowalla, Foursquare and Yelp) actually appeared in some form on stage with Facebook for Places’ debut. And yes, businesses can claim their “Place” via a Page as we and others mused months ago.

And what about long-term? Well you can better believe Facebook didn’t debut this to merely dip a toe in. Cross-platform geo-location ads, sacks of data on visitations and total domination of the “place” space is clearly a mid-term goal. Actual quote from Zuckerberg: “…certainly you can imagine these things in the future.”

We have been recently musing on the concept of “place” (including, “How Location Could Change The Future of Pages” last March) insofar as the web toys with tying itself to real-world geographies and the inherent opportunity and fear laden in those watching this wrestling match happen. But one thing we’ve always said about Facebook — their nearest, truest competitor in a spiritual sense was never MySpace, but Windows. They want to be the start, constant and end of the web for many people — the entry point in. And for many, they are. So now marry location ontop of that and you can begin to see how powerful they could become for the general public. For and to the general public, I should say. Being in Facebook, as a valid location that people actually visit in real life as well as “Like” could become the equivalent of having your name and address in the phone book in the 80′s and being a store that’s in the Mall. You want to be “seen” there- and now you can, by friends who aren’t even nearby to see you.

This, of course, begs the privacy question. But if we rest for a moment and assume that this is about who you allow to see your location, we can hopefully still talk about “place” and Facebook’s role in it in a rational fashion. I could choose to not tell a single friend where I was on Facebook and still find it incredibly valuable to know that a restaurant I hear about in Richmond, VA called “Strange Matter” has been visited by several of my friends, I could reference it in a Status Update and get real recommendations of what to eat there and tips such as bringing your own quarters for the vintage arcade games. 3/4 of that scenario already happened pre-Places, but now I could potentially verify that it’s a cool place that several of my less chatty friends have also patronized recently. It becomes an early indicator for me in a single search, allowing me then to pursue more info through other means (Yelp reviews, call-outs for other recommendations on Twitter, etc.).

Facebook Places doesn’t change the game as much as it does solidify it, make it whole and, likely, make it ubiquitous. What it does more than really innovate is fire a cannon in a battle previously fought by slingshots as it brings its half-a-billion active audience into the check-in game. But don’t be distracted by the battle to see whose or what type of check-in system wins. Instead, start to look ahead, with us, at what this will mean for the intersection of real and web location in the years ahead.

-Dean (@dbrowell)

UPDATED August 19, 2010: Not that Facebook Places is available in #RVA just yet. #Fail #FacebookPlaces, #Fail.

One last note: Notice that Places logo? As TechCrunch points out: “It’s a 4. In a Square. Yeah.

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A Note About MOG

Monday, August 16th, 2010

MOG introduces the new MOG Music Network (announcement here). Bravo, MOG for not just redefining a music network online, but also showcasing CONTENT and writing. This is an important point many people forget in social media: it’s about content, comment and quality crowds. Better still if you can crowd-source, curate and promote great writing about your industry. A great lesson, writ large for MOG who has been doing interesting and relevant things for fans for years now.

For example, MOG began in June of 2005 but really hit its stride a year later as an actual social network built on fans and music. My first contact with it was a year later, at Bonnaroo, after which I started a profile and dutifully used the iTunes plug-in that took glimpses of my catalog of songs and my play counts and suggested people with similar interests, artists I didn’t have and critical and fan thought I might like. Instead of “follow” or “like” (now ubiquitous terms for socializing) MOG used a much more forceful and meaningful term for those you cared to read: “Trusted.” If someone visited my profile page, perhaps drawn by a blog post, my music list or any other number of custom lists I had created (at one point detailing all of the tour t-shirts I owned) than they would also see a list of the writer/music-blogger (“MOG’ers”) that I trusted. It was interesting to see how slavish our re-posting was between us. It really was about trust. I discovered more new music in my first year of using MOG than I had at nearly any other point in my life. And it was all music I would come to LOVE. I discovered Arcade Fire, NIN spinoff projects and more.

It was pretty incredible and way before it’s time. When I saw Twitter’s “Who To Follow” space debut earlier this month I thought it was a nice addition but part of me had to laugh– MOG had been doing that for four years and far more accurately.

So cheers to MOG, who may have lost me as a regular contributor (my profile is a bit of a misshapen ghost-town of 2007-8) but gained me as a fan of their other efforts such as their Pandora-like music service (app and all) and now their aggregation of the best music writing on the web.

We here at Feedback love music AND social media. It’s nice when we can get the chocolate in our peanut butter.

-Dean (@dbrowell)

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SOCIAL MEDIA IN THE ABSTRACT: Zynga Has Its Game Face On

Tuesday, August 10th, 2010

As the inspiration for dozens of Facebook groups called “I Don’t Care About Your ______”, some of which have member counts in the hundreds, it would be easy to dismiss Zynga, makers of Farmville, Mafia Wars & Café World among others, as a blight on the social media landscape, an annoyance understood only by those who’ve escaped its grasp. Increasingly, however, industry insiders are seeing real potential in this company and its legion of loyal players.

For the Facebook neophytes and the otherwise uninitiated, Zynga games are played within your web browser on social media sites, taking advantage of those programming platforms to produce surprisingly attractive and endlessly addictive entertainment. Key to the proliferation of these games is the regular posting of in-game ‘achievements’ as status updates, presumably viewable and actionable by one’s friends. If your peers are playing or decide to join with you, the games reward you with some of its specific currency, whether it be gold, sheep or even virtual kitchen equipment. Time is the only cost for some casual fun, but pay options abound for those who find themselves truly enamored with these programs. Everything from additional game currency to visual trinkets to ‘gifts’ for other players can be purchased with cold hard cash, as a means to “augment” one’s playing experience.

As mentioned above, people seem to be all or nothing about the Zynga gaming empire. They’re either completely in love, obsessed to the point of paying real money for pixels on a screen, or consumed by their loathing of these applications, seeing them as aberrations, impediment to whatever they perceive to be their social network’s “true purpose”. What cannot be denied, however, is that a lot of people are playing, 65+ million a day according to Zynga.com, and some mighty big names in the business world have taken notice.

For a company founded just three years ago, Zynga’s numbers are staggering. In late 2009, they reached the 100 million user mark, two years faster than current Internet darling Facebook achieved the feat. While other social media institutions continue to wander in the wilderness in search of a profitable business model, Zynga has been aggressively monetized, to the point of excess in some well-known cases. Zynga is no stranger to the courtroom and founder Mark Pincus has candidly admitted doing anything to become a legitimate business. For his efforts, $520 million dollars in venture capital have flowed through the door, coming from the likes of Internet pioneer Marc Andreesen and search titan Google. If that’s not enough name-dropping, consider high-level strategic partnerships with Yahoo!, Microsoft and MySpace, as well as Facebook and Google. Flagship products like the aforementioned Farmville, Mafia Wars & Zynga Texas Hold’em Poker are now available on the iPhone platform, accessible via iTunes.

The most recent news is that Zynga has acquired a leading Japanese social game studio named Unoh, which will be renamed Zynga Japan. This comes on the heels of a similar purchase in China earlier in the year, as well as acquisitions stateside that have expanded their capacity to continue the steady stream of new games and growing profits. What’s the endgame for a company that’s still a startup by definition? Only time will tell. One thing seems certain, Zynga will be a force in the social media space for some time to come.

As always, I welcome your thoughts and comments, leave them below or email me @ Thomas AT FeedbackAgency DOT com.

- Thomas (@thomasmcdonald)

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